AI Insights · Timothy · April 2023
Top 5 Hypercasual Games in the Middle East: Q1 2023 Performance
Discover the performance of the top 5 hypercasual games on a unified platform in the Middle East for Q1 2023, including trends in downloads, revenue, and active users.
In Q1 2023, the Middle East saw notable performance from the top 5 hypercasual games on a unified platform, encompassing both iOS and Android data. Here’s a breakdown of how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Snake.io - Fun Online Snake by Kooapps showed a consistent pattern in weekly downloads, maintaining figures around 70K to 80K, with a peak of approximately 86K in early March. Revenue saw a gradual increase towards the end of the quarter, reaching around $596 in the last week of March. The game also maintained a robust weekly active user base, fluctuating between 800K and 850K.
Bridge Race from SUPERSONIC STUDIOS LTD experienced a significant rise in weekly downloads, starting from around 51K in early February and peaking at 86K in mid-March. Revenue followed an upward trend, closing the quarter at approximately $321. The game’s active users also increased steadily, surpassing 340K by the end of March.
Another title from SUPERSONIC STUDIOS LTD, Going Balls, saw impressive growth in downloads, hitting a high of around 102K in early March. Revenue fluctuated throughout the quarter, ending at roughly $728. Active users for the game consistently grew, reaching close to 490K in mid-March.
Block Blast! by Hungry Studio had a notable spike in downloads, especially in late March with figures around 129K. The game also saw a significant increase in active users, peaking at approximately 339K in the same period. However, there was no reported revenue data for this game during the quarter.
Lastly, Tall Man Run, also from SUPERSONIC STUDIOS LTD, saw an upward trend in downloads, fluctuating between 50K and 87K. Revenue showed a slight increase, closing at around $138 in the last week of March. Active users for this game remained relatively stable, hovering around 210K to 250K throughout the quarter.
For more detailed insights and in-depth analysis, visit Sensor Tower’s website.